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review
Sample Chapter |

Good Video Games and Good Learning: Collected Essays on
Video
Games, Learning and Literacy
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Gaming Lives in the 21st Century Literary
Connections
Publ: Palgrave McMillan
ISBN-10: 1403972206
|
Theory, Research, and Public Policy
Craig A. Anderson, Douglas A.
Gentile and
Katherine E. Buckley
Oxford Univ. Press
(January 2007)
ISBN13: 9780195309836
Table of contents
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How Computer Games
Help Children Learn
(Dec. 2006) |

Marc Pensky
Paragon House Publishers
ISBN: 1557788588
|
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Why Video Games
Are Good
For Your Soul
James Paul Gee
|

GAMERS
Writers, Artists, and Programmers on the Pleasures of Pixels |

Erlbaum
ISBN:0805853227
|

Synthetic Worlds :
The Business and Culture
of Online Games |
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SMARTBOMB:
The Quest for Art,
Entertainment and
Big Bucks in the
Videogame Revolution |

Got
Game
How the gamer generation is reshaping business forever
Harvard Bus.Pub
Oct.2004
|
Playing With Fire. How Computer
Games Influence the Player?
Simon Egenfeldt_Nielsen &
Jonas Heide Smith
December - 2004
|

Toys,
Games and Media
by Jeffrey Goldstein (Editor), David Buckingham (Editor), Gi |
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What Video Games Have to Teach Us About Learning and Literacy |

Digital Game-Based Learning
by Mark Prensky
ISBN: 0071454004
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Computer
Games:
Text, Narrative and Play |
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