Media Literacy
Clearinghouse

 

New & emerging trends in the use of media in education

click on a category below
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Blogs/Blogging
 
Digital Media
   
  Filmmaking
   
Gaming/Videogames
 
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Media Literacy Clearinghouse makes available some copyrighted material. We understand our use of any such copyrighted material to constitute a "fair use" as provided for in section 107 of the US Copyright Law. In accordance with Title 17 U.S.C. Section 107, the material on this site is distributed — without profit and for research and educational purposes — to individuals expressing an interest in its subject matter. If you wish to use copyrighted material from this site for purposes of your own that go beyond fair use, you must obtain permission from the copyright owner.

This website was part of a project  originally
started by the late
Dr. Pete Johnson at the USC School of Medicine. I am eternally grateful for its hosting of this site
from 1998-2006.


 
 
a resource for educators who want to learn more
about integrating media/technology production
into the classroom
 

Gaming/Videogames

NOTE: Articles listed below are in reverse
chronological order; most recent are last


links to various resources;
Video games & The future of learning;
Schools Grow As Gaming Industry Comes of Age;
Readings: The Future of Videogames in Education;
Website: Games to Teach Project;
AAIM Arcade: Using Interactive Software and Game Techniques to Enhance Teaching and Learning;
Kids aren't just playing games here
;
Educators Take Serious Look at Video Gaming (E School News)
The Classroom of Popular Culture
(Harvard Ed)
Computer simulation is 'making history'
Game On! (THE Journal, Jan. 2006)
What kids learn from video games
Gaming goes to class
Dance Video Games Hit the Floor in Schools
Education & Videogames
The Potential of Gaming on K–12 Education

Teacher Uses Video Games In English Class
Reading, writing--and video games
Gaming technology gets a muve on
Serious Games: Incorporating Video Games in the Classroom (EduCause)
"Harnessing the Power of Video Games for Learning"
and "Games, Cookies, and the Future of Education."
Games take on books
Professor Advocates Video Gaming In Schools
Gaming advances as learning tools
Video game makers target pre-school crowd
For some educators, gaming is serious business
Skip the textbook, play the video game
WEBCAST: Do Video Games Help Kids Learn?
Schools use video devices in obesity fight
Game on
Educational Video Games: Coming to a Classroom Near You?
Games in Education (UK report/study)
What Can Video Games Teach Us About Teaching Reading?
Video game myths
On a Quest for English
Can Game Development Impact Academic Achievement?
Getting Started with Videogame Development (part2)
Virtually A New Way of Learning: Video Games & Simulations
as Teaching Tools
(Nov/Dec 2007)
What's playing at the library? (videogames)
21st Century Skills and Serious Games: Preparing the N Generation
Gaming helps students hone 21st-century skills

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This page updated last on :  04/22/2008 

 
Electronic Learning Library: Helpful tools & tips for incorporating technology into your classroom