New & Recently Published Books


Videogames

100 Videogames (BFI Screen Guides)

cover of The Video Game Theory Reader 2  cover of Understanding Video Games

A Guide for Parents



Studying Videogames

review
Sample Chapter


Good Video Games and Good Learning: Collected Essays on Video
Games, Learning and Literacy

Gaming Lives in the Twenty-First Century: Literate Connections
Gaming Lives in the 21st Century Literary Connections
Publ: Palgrave McMillan
ISBN-10: 1403972206

Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy
Violent Video Game Effects on Children and Adolescents

Theory, Research, and Public Policy

 


Teaching Videogames
Publisher: BFI
 

How Computer Games
Help Children Learn

(Dec. 2006)

 

 

 

 

Don't Bother Me Mom--I'm Learning!
Marc Pensky
Paragon House Publishers
ISBN: 1557788588

Why Video Games Are Good 
For Your Soul
James Paul Gee

GAMERS
Writers, Artists, and Programmers on the Pleasures of Pixels 

Playing Video Games: Motives, Responses, and Consequences
Erlbaum
ISBN:
0805853227

Synthetic Worlds : The Business and Culture of Online Games
Synthetic Worlds : 
The Business and Culture 
of Online Games

SMARTBOMB: The Quest for Art,
Entertainment and 
Big Bucks in the
Videogame Revolution

Got Game
How the gamer generation is reshaping business forever

Harvard Bus.Pub
Oct.2004


Playing With Fire. How Computer Games Influence the Player?
Simon Egenfeldt_Nielsen &
Jonas Heide Smith
 December - 2004

Toys, Games, and Media
Toys, Games and Media 
by Jeffrey Goldstein (Editor), David Buckingham (Editor), Gi

What Video Games Have to Teach Us About Learning and Literacy
Digital Game-Based Learning
Digital Game-Based Learning
by Mark Prensky
ISBN: 0071454004

Computer Games: Text, Narrative and Play
Computer Games:
Text, Narrative and Play