New Media/Recent Trends of Media/Technology In The Classroom
Recommended books- compiled by Frank Baker

New:

        Grown Up Digital: How The Net Generation Is Changing the World; also McGraw Hill website
        Born Digital Understanding the First Generation of Digital Natives
         
Teaching in the Digital Age, Second Edition  Using the Internet to Increase Student Engagement and Understanding
       
Teaching the Digital Generation
        Reading Photographs to Write With Meaning and Purpose, Grades 4–12 (IRA)
        Safe Practices for Life Online/ Teacher Guide (ISTE)
        Education/technology texts
MacArthur Foundation Series on Digital Media and Learning
Lesson Plans for Creating Media-Rich Classrooms (NCTE)
web 2.0- new tools, new schools (iste)
 

Blogs/Blogging/
Social Networking
Digital Media/
Storytelling

Filmmaking
(still/video production)

Gaming/
Videogames
Graphic Novels iPod/
Podcasts
PDAs
Teaching Writing Using Blogs, Wikis, and other Digital Tools


Blogs, Wikipedia, Second Life, and Beyond: From Production to Produsage

 
Digital Storytelling In The Classroom:
New Media Pathways To Literacy, Learning and Creativity
Kids, Cameras, and the Curriculum SLJ Sept '08 recommendations

 
SLJ Nov 08 nonfiction
Recommendations


Adventures in Graphica: Using Comics and Graphic Novels to Teach Comprehension, 2-6

Children's Comics
A Teacher's Guide
RSS For Educators:
Blogs, Newsfeeds, Podcasts and Wikis In The Classroom


 
Tablet PCs in K-12 Education
Using Blogs to Enhance Literacy: The Next Powerful Step in 21st Century Learning Digital Storytelling: In and Out of the Classroom Cameras In The Classroom
Educating The Post TV Generation
Game On! Gaming at the Library Teaching Visual Literacy: Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills Podcasting At School
 
Handheld Computers and Smartphones
In Sec.
Schools
Classroom Blogging: 2nd Edition Digital media in the classroom (Ebook) Teaching TV Production in a Digital World Good Video Games and Good Learning: Collected Essays on Video Games, Learning and Literacy  Getting Graphic! Comics for Kids: A comprehensive resource for selecting comic books and graphic novels for kids at the elementary level Educator's
Podcast
Guide
Tips and Tricks for using Handhelds in the Classroom
Generation
MySpace: Helping Your Teen Survive
Online
Adolescence
Digital Media In The Classroom The Director in the Classroom: How Filmmaking Inspires Learning How Computer Games
Help Children Learn
Developing and Promoting Graphic Novel Collections


Understanding Manga and Anime
Listen Up!
Podcasting for Schools and Libraries
Palm OS Handhelds in the Elementary Classroom: Curriculum and Strategies
Blogging and RSS: A Librarian's Guide Digital Photography in the Classroom Creating Digital Video In Your School Fans, Bloggers, and Gamers: Media Consumers in a Digital Age Building Literacy Connections with Graphic Novels

sample chapter
Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms Changing How We Teach and Learn With Handheld Computers
Blogs, Wikis, Podcasts, and Other Powerful Web Tools for Classrooms Digital Storytelling:
Creating an eStory

 
Digital Cameras and Photo Editing for Kids Using Adobe Photoshop Elements More
Video game books
Graphic Novels
A Genre Guide to Comic Books, Manga, and More
Podcasting: Do It Yourself Guide  
Fans, Bloggers, and Gamers: Media Consumers in a Digital Age The Kids' Guide to Digital Photography     Make Your Own
Graphic Novel
Using Digital
Techniques
   
Videoblogging Teaching with Digital Images: Acquire, Analyze, Create, Communicate     Understanding Comics: The Invisible Art

Comics and Sequential Art.